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Sometimes it’s to hold them down, allowing you to land the finishing blow, while there’s other beings that are colossal in size that they actually need to be climbed onto to do damage. For one, the protagonist and his AI comrades have the ability to grab onto enemies. It’s very much an action-RPG, focusing on leveling up certain classes to obtain experience points to unlock various skills, but how the player executes these abilities is what makes it different.
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The combat in Dragon’s Dogma is relatively unique in its approach. Some side quests will only unlock when you go down certain paths, but other than that, the only differences will be how you affect whether or not certain characters will blush when talking to you. While you’re able to manipulate certain aspects, such as giving gifts to specific characters to win their favor, the story is more or less set in stone. There’s very little deviation from the story in how it plays out, though. This includes chimeras, dragons (of course), cockatrices, evil eyes, and so much more. This is far more of a fantasy game than anything else as it features appearances from some of the most well-known, and theoretically dangerous mythical creatures. You even get your own personal Pawn that can be fully customized, and he plays a vital role in aiding you on the adventure. This kicks off the lengthy adventure as you visit various locations and partake in a number of quests from certain kingdoms and organizations, to ultimately track down the Dragon that has done you wrong. After the encounter, the dragon takes the protagonist’s heart and brands him or her as an Arisen.
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The story is relatively straightforward: you play as a young villager when a vicious dragon attacks your fishing village. Capcom has done right by the PC community in the past, porting most of their work to the flexible platform to varying success, and with Dragon’s Dogma sporting the MT Framework, surely nothing could go wrong. Their latest addition to their remaster catalog is Dragon’s Dogma: Dark Arisen, bringing 2013’s open world RPG to a whole new group of players. They’re even as going as far as completely remaking Resident Evil 2, although we won’t see that for a long time. They’ve already done so with Resident Evil, Mega Man, Devil May Cry and Street Fighter over the last few years, with only spinoffs being released on the side. Capcom seems to be taking a backseat lately, focusing on remastering old classics to rekindle the interest in long-running fans over creating new properties. While they’ve experimented with the genre in the past, outside of the hybrid that is Monster Hunter, it’s hard to believe the Japanese studio continues forth with risks such as this after how Breath of Fire has transitioned to the mobile market recently. It has been nearly four years since Capcom unleashed the grand RPG under the Dragon’s Dogma flag.
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